Grog-Knight

some game in C++
Log | Files | Refs | Submodules | README | LICENSE | git clone https://git.ne02ptzero.me/git/Grog-Knight

commit 4425ff7d4d6132676f5530c68c45989e5ef04e1a
parent 059b704cfe110235d37edf2ffd03c22d76918a34
Author: Louis Solofrizzo <louis@ne02ptzero.me>
Date:   Tue, 10 Feb 2015 12:45:01 +0100

Merge pull request #1 from gitter-badger/gitter-badge

Add a Gitter chat badge to README.md
Diffstat:
MREADME.md | 2++
1 file changed, 2 insertions(+), 0 deletions(-)

diff --git a/README.md b/README.md @@ -1,5 +1,7 @@ # Rogue-Like +[![Join the chat at https://gitter.im/Ne02ptzero/rogue-like](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/Ne02ptzero/rogue-like?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) + ### First draft on open project thoughts and timeline Our goal is to create a video game based on the quite popular genre hybrid Rogue-Like. It is a very broad type of game, but the main idea behind it is always the same. A playthrough that isn’t too long (can be finished in an hour or so) but a huge replayability. Each time you run through the game, you’ll encounter different enemies, bosses, objects, map layout, and finishing a playthrough is rewarding in itself for the player as it unlocks new objects/enemies/levels in order to alter the gameplay for the next run. The death is permanent, and once your character dies, you have to restart from the beginning.