some game in C++
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commit 4425ff7d4d6132676f5530c68c45989e5ef04e1a
parent 059b704cfe110235d37edf2ffd03c22d76918a34
Author: Louis Solofrizzo <>
Date:   Tue, 10 Feb 2015 12:45:01 +0100

Merge pull request #1 from gitter-badger/gitter-badge

Add a Gitter chat badge to
Diffstat: | 2++
1 file changed, 2 insertions(+), 0 deletions(-)

diff --git a/ b/ @@ -1,5 +1,7 @@ # Rogue-Like +[![Join the chat at](]( + ### First draft on open project thoughts and timeline Our goal is to create a video game based on the quite popular genre hybrid Rogue-Like. It is a very broad type of game, but the main idea behind it is always the same. A playthrough that isn’t too long (can be finished in an hour or so) but a huge replayability. Each time you run through the game, you’ll encounter different enemies, bosses, objects, map layout, and finishing a playthrough is rewarding in itself for the player as it unlocks new objects/enemies/levels in order to alter the gameplay for the next run. The death is permanent, and once your character dies, you have to restart from the beginning.