Grog-Knight

some game in C++
Log | Files | Refs | Submodules | README | LICENSE | git clone https://git.ne02ptzero.me/git/Grog-Knight

commit a592322405fffacee69331e785365d111d95de79
parent fad3e42cc777ff8b73d71cf0c6a160878e09251e
Author: Ne02ptzero <louis@ne02ptzero.me>
Date:   Tue, 10 Feb 2015 12:51:28 +0100

xcMerge branch 'master' of https://github.com/Ne02ptzero/rogue-like

     Updated: 2015/02/10 12:51:42 by lsolofri         ###   ########.fr

Diffstat:
MContributing.md | 12++++++------
1 file changed, 6 insertions(+), 6 deletions(-)

diff --git a/Contributing.md b/Contributing.md @@ -2,7 +2,7 @@ Wanna contribute ? Nice :D -There is some code rule, to keep the project and the code lisible. +There are some code rules, to keep the project and the code readable. ### Releases: > Base code's rules @@ -36,7 +36,7 @@ void myAwesomeFunction(void) { For a class file, respect the Javascript naming rules (^) `MyClassName.cpp` -`CyClassName.hpp` +`MyClassName.hpp` Of course, the name of the class file must the respect the name of the class itself. @@ -44,9 +44,9 @@ For a main, or outside-class functions, the Unix convention. `main.cpp` `my_awesome_functions.cpp` -> Note of the author: +> Author's note: > -> Seem's like a little complicated, but we can actually make the difference betweeen class and functions with a ls. +> Seems like a little complicated, but we can actually make the difference between class and functions with a ls. ### Class @@ -175,9 +175,9 @@ Also, we gain 1.3s at the build. ### Build *For main contributors:* -Be carefull, the build verification is make __after__ your push. so look at the travis icon for build. +Be careful, the build verification is made __after__ your push. so look at the travis icon for build. *For pull requests* -Travis is automaticlly made the build, so if it failed, we can past you the debug as a comment to your pull request. +Travis automatically makes the build, so if it failed, we can send you the debug as a comment to your pull request. Happy contributing :)